Click on the Clipping Mask button to ensure the Adjustment Layer only affects the Diffuse contribution. Next, I will select the “Diffuse.RGB” layer and create a Hue/Saturation Adjustment Layer. So first, I need to find the floor’s Cryptomatte - the layer name is “Cryptomatte.Flooring_Parquet_Geometric_A01_120cm.” If I hold down Ctrl and left-click its thumbnail, it will create a selection of the floor. The correct way to do this is to only modify the diffuse color and leave the light and reflections as they are.įor example, in this scene, I want to modify the color of the floor. This is because it will change the reflection, light and diffuse information at the same time. When we want to color-correct a non-metal material, we can’t adjust the Beauty pass directly. ![]() Step 5: How to color-correct non-metal materials in post-production ![]() ![]() The Reflection, Refraction, Light and Diffuse information is separated. The Linear Dodge(Add) layer Blend Mode is simply the addition from the 4 operations, and it is just adding the color values together. The 5SRW (5-Step Render Workflow) is a methodology that enables you to learn the features of the extraordinary V-Ray rendering engine in a practical and structured manner, following the logic of a photographic approach.
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